

God Simulator
Choose a religious archetype, gain believers, spend enlightenment points, and adapt your faith as civilization advances through the ages.
God Simulator is a strategy simulation about creating a religion and guiding it from the ancient world through the Middle Ages and into modern times. Your choices determine how the faith attracts believers, adapts to different cultures, and withstands resistance.
How to Play God Simulator
Start by choosing an archetype such as Monotheism, Shamanism, Spiritualism, Pantheon, or Paganism. Archetypes have different traits and advantages. Monotheism is organized, stable, and adaptable, while Paganism is difficult to eradicate but also difficult to develop. You also choose a name and starting country for your religion.
Use skills from the Preaching, Features, and Intervention sections to shape the faith and spread it into new regions. Local cultures have their own traits, so a doctrine that works in one place may need to change as your influence expands. Popularity, austerity, and fanaticism are among the aspects to consider when combining religious features.
New believers earn enlightenment points. Spend those points to develop the religion, select useful traits, and prepare it for later historical periods. Time pressure, atheism, cultural resistance, and other social changes can weaken your position, so continued adaptation is necessary if the religion is to endure and become the dominant global faith.
Tips for God Simulator
Choose an archetype that fits your plan
Compare its stability, adaptability, customs, and development difficulty before committing.Account for regional differences
Adjust the faith to local traits and cultures as it spreads across the map.Keep earning enlightenment points
Attracting new believers provides the points needed to continue developing your religion.Prepare for each historical age
New eras bring different pressures, so reconsider your traits and skills as civilization advances.
Game Controls
- Mouse - Select setup options, skills, traits, and other religious interactions.




























